![]() The protagonist appears to be distraught about how his beloved will do in the question of marriage. The protagonist sees her a total of twice, once at the very start of the game, and once at the very end of the first ending. She says that the protagonist and her are from “different worlds”, the implications being confusing considering they live in the same forest, so social status differences are not well defined. The woman claims that she put it off for a year, and that new years is tomorrow. The young woman is affectionate, sports light brown hair, and apparently is being asked to marry. The protagonist is a man who is in love with a young woman. Story: The story of the game is never fully revealed, and at times it becomes confusing. Because of wonderful music and sound effects, but poor implementation of this music to make the world truly eerie the game earns a 7.5/10 for the audio. It does not fail in the way of sounding badly composed, but that the music is in the wrong place. Where the game could inspire real dread instead of eeriness is where the music fails. One wishes for the world to be off but the calming guitar strumming and classical music puts it off. With mostly a classical score the music suits to word well, though there eerie music is rather limited. The sounds subtly change as the game progresses, and they are used in great effect to inspire exhilaration. Things have weight, the world is eerie, and one of the puzzles even involves listening to a song to pick the correct path. But what the game lacks in voice acting it makes up for in music and sound effects. There is no voice acting despite the fact there is dialogue. For the unique artistic style, the great use of effects, and the few flaws the visuals have the game earns a 8.5/10 for its visuals.Īudio: The audio in the game is great, aside from the final credits song. The game is very appealing to look at, especially after one goes into the church. And the animation is fluid and without hitch. They felt less mysterious and more misplaced. Granted, it does catch the eye, but in a confusing way, not really to improve the world. One such thing being runes that appear after the introduction of the game that appear to be tablets that are made of paper standing about eye-height about the landscape. Though some things stand out in odd and immersion breaking ways. #YEAR WALK NIGHT RAVEN MOVIE#While a tough simplistic it allows the review to fully become immersed in this journey, and what visual effects are used (flickering being a major one, making the game feel as if it is a movie projected on a super-8 movie projector). Likewise when things are off, eerie, or scary it really applies itself well. The snow feels cold, and what little warmth appears is appreciated due to the wonderful lighting and design. The visuals are gorgeous and well implemented, adding to the mystique and feel of the world presented. Visuals: The game is primarily comprised of multiple 2 dimensional images layered upon one another to simulate a three dimensional world, a nice effect for a game that doesn’t true motion either forwards or backwards other than moving between different sections of the map. Taking place during new year’s eve in a frigid European forest, a man desperately tries to find out what will happen to him and his dearly beloved. ![]() ![]() While the horror of the game is limited, and the length of the game is rather short, it is a fun little incursion into Scandinavian (particularly Swedish) mythology. #YEAR WALK NIGHT RAVEN PC#Year Walk is a point-and-click puzzle horror adventure game developed and published by Simogo, released for PC on March 6th 2014. ![]()
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